Players who earn enough points during Star Wars: Battlefront II matches can play as a variety of special characters, from hi-tech Stormtroopers to the Emperor himself, but none are as deadly as the Wookiee Warrior. A new patch has nerfed these overpowered creatures and brought an end to their hairy reign of terror.
While there are sadly no new Star Wars space shooters in development (that we know about), that’s not for a lack of trying. In 2016, for example, the studio behind Rebel Galaxy put this video together for a pitch to EA to make exactly what we’re asking for.
With all of the games that 2017 has offered up so far, 2016’s Battlefield 1 continues to give me new stuff to play. The third DLC pack, titled “Turning Tides,” is being split into two releases. The second half is slated for a January 2018 release window, but the first half came out this week and features two new maps.…
Star Wars Battlefront II’s latest DLC features an expanded story and new worlds from The Last Jedi. It does its best to reinvigorate the game, but it ultimately falls short.
A new leak from the mega-publisher Electronic Arts reveals a marketing plan for two of the company’s smaller games, and while there’s nothing particularly extraordinary in here, it makes for an interesting peek inside the sausage factory.
Star Wars Battlefront II has received negative feedback ever since it was confirmed that its loot crates provided in-game advantages. Since then, the game has disabled the ability to purchase crates with real money. Now, players will also receive more in-game rewards.
QUOTE | “As we kept reviewing the game, it continued to look like a style of gaming, a much more linear game, that people don’t like as much today as they did five years ago or 10 years ago.” - EA CFO Blake Jorgensen, explaining why the publisher canceled Visceral Games’ Star Wars project and shut the studio down.
It’s not in the game as of today, but a dataminer has found evidence that a character customisation system for Star Wars: Battlefront II is probably on the way.
There are two ways to unlock stuff in Battlefront II. You could pay for it, which sucks, or you could build a sense of pride and accomplishment by constructing a robot to grind progression for you.
Here’s Rep. Chris Lee (D) from Hawaii standing in front of a camera and making an announcement about steps being taken to combat the “predatory behavior” of video game publishers, with particular emphasis given to Electronic Arts and its inclusion of loot boxes within Battlefront II.
It’s easy to believe that video game publishers like Electronic Arts are full of cartoon villains, which is why people were so quick to share a recent rumor about the publisher firing Plants vs. Zombies’ creator for refusing to make the sequel pay-to-win. The truth, as always, is far more complicated than that.
When 2017's Star Wars Battlefront II was first previewed at E3 this year, people were cautiously optimistic. Its predecessor was slammed for being thin on content, but initial showings of the game looked promising and it seemed like EA had added the things fans wanted out of the game’s sequel, like a single-player…
I know the narrative this game will forever be bound to. I know its problems, and I know the limitations of a Battlefield singleplayer campaign, whether it has lightsabers in it or not. And for the next few minutes, I don’t want to talk about any of those things.
Star Wars: Battlefront II frustrates me in ways I never knew I could be frustrated. It is both a lovingly crafted companion to the films and a tangled mess of corporate meddling. There is a strong heart at the center but finding it means peeling back layers of unnecessary and infuriating nonsense.
We’ve updated our post about the ‘EA game dev’ who said he received death threats, with new information including photos he shared from the EA office (some of which were taken from the Visceral Games Twitter feed) and the fact that his full name was not in EA’s current employee database.
EA is temporarily pulling the microtransactions from Star Wars Battlefront II, a shocking move that comes after days of zealous fan anger and just hours before the official launch of the game.
Call of Duty: WWII and Star Wars: Battlefront II are two giant games that have somehow both managed to spawn clusterfucks surrounding their release. It’s only natural that we try to do a thorough accounting of which one fucked up more.
Earlier this week, a man with “Game Dev @EA” in his Twitter profile wrote that he had received death threats from angry Star Wars Battlefront II fans. His story was covered by news outlets like USA Today, the BBC, and Yahoo. Vice wrote an editorial about it, CNBC ran a headline about it, and the tweet was retweeted by…
Star Wars Battlefront II is off to a rough start with crummy lootboxes and unpopular unlockables. Thankfully, everyone’s favorite smuggler is living life with no reservations and isn’t afraid to show it.
Star Wars Battlefront II’s heroes were a little expensive to unlock. Responding to widespread criticism, a new blog post from EA outlines a major reduction in cost for unlocking the franchise’s iconic characters.